Alex headshot

Hey, I'm Alex 👋

I'm focused on building beautiful products that solve real problems.

Work

Caura Logo
2021-present

Key skills

UI/UX
Mobile App Design
Web Design
Product Management
Wireframing
Product Analytics
Product Requirement Specs
User Journey Mapping
User Research
Design System Development

Key tools

Figma
FigJam
Webflow
Mixpanel
YouTrack
Looker Studio

About Caura

Caura is an app to help UK drivers manage all aspects of owning a car. From Tax & Insurance, to Tolls & Charges (e.g. London's ULEZ charge).

Caura now has over 250,000 users in the UK, with much-loved Android & iOS apps (rated 4.8 on the App Store).

Summary of my role

I joined Caura in 2021 as the first dedicated Product Designer.

A lot has changed since then, including significant company growth (and a new UI paint job!)

I 'lead' Product Design at Caura (the 'Product Design' team is a team of one!). This means I design all of the products & features end-to-end, from wireframe ideation to high-fidelity UI polish and micro interactions.

I manage the design & implementation of Caura's four core digital properties: 

  • iOS App
  • Android App
  • WebApp
  • Marketing Website (new site refresh coming January, built by me in Webflow!)

I also developed & manage v1 of Caura's own proprietary Design System, in the hopes of streamlining the workflows of other designers who join the company.

Old Caura
Old Caura app screen example
New Caura
New Caura App screen

Evolution of my role

Even though I was hired primarily as a Product Designer, and I do love the focus on design & craft, my role has required me to also assume the responsibilities of a Product Manager.

Since September 2022, the 'Product' team at Caura has been a team of one (myself!) with direct support from the three co-founders. I report into the CEO, who acts as Product Owner.

This has required me to step into the shoes of a (senior) Product Manager, whilst maintaining the position of the sole designer on the team.

This has been a very steep learning curve, which has accelerated my exposure to all aspects of the product development process, including: business development, stakeholder management, systems design & ruthless strategic prioritisation.

Key projects

Sep 2021: redesigned the onboarding flow of the mobile app, with the goal being increase install-signup conversion by 20% 

Nov 2021: shipped v1 of 'Caura AutoPay' - a way to automatically pay for London's Congestion Charge & Ultra Low Emission Zone

Feb 2022: implemented a full rebrand of all Caura properties (mobile app, webapp & marketing site)

Apr 2022: launched 'Caura Refer' - a referral scheme that offered £50 credit off your next insurance policy for every user your referred

Dec 2022: designed a new dedicated Home screen, which gives users a simple way to keep track of key dates & actions for all of their vehicles

May 2023: shipped MVP of 'Caura Maintain' - a way to quickly book an appointment at one of 6,000+ garages in the UK 

May-Aug 2023: extensive iteration on Caura Maintain (10 distinct version shipped in this period!), focused entirely on increasing the number of successful bookings per day

Nov 2023: shipped 'Airport Parking' - a way to easily book a parking spot in advance at all major UK airports

Jan 2024: a brand new marketing website refresh (TBA), an exciting new Insurance feature (TBA)

Examples of craft

Caura Home screen, Licence screen & Quotes screenCaura MOT History screen & Maintain booking journey

Due to NDAs & ongoing internal projects, there are many more exciting features & work that I can't talk about. However, I am able and happy to share more examples of my work at Caura, including work on released features (on all properties, not just our mobile apps).

Projects

2023-present

Key skills

UI/UX
Product Marketing
Feature Ideation
User Research
Mobile Design
Mobile Code Development

Key tools

Figma
FigJam
Webflow
JavaScript
React Native
HTML
CSS
SwiftUI

Summary of project

Jelly is a project with my partner in crime, Thomas Lopez.

It is a kids education app, helping primary school students learn maths, english & much more. It also includes features to help parents, including 'Homework Marker'; simply snap a photo of your child's work and it'll review it for you 📸 ✨

My role has been focused on the UI and UX for the mobile app.

Jelly avatars with the Jelly logo
My current side project is Jelly, an app to help primary school students learn maths, english & much more!

Example App Store screenshots

Screenshots of the Jelly app

Problem we're solving

Jelly was originally created to solve a burning pain point that my mum & 11-year-old sister faced!

My sister was preparing for the 11+ (high school entrance exams) and primary school SATs.

It felt like a real chore getting my sister to complete any school or tutor work.

I wanted to create a fun, simple way to encourage my sister to practise her maths & english each day.

It took four complete product iterations (Jelly originally started as a habit tracking app for my mum to encourage my sister's good habits!), but we finally landed on the UX format of the current app.

The real challenge with this product is retention, which we are trying to tackle through effective gamification. The app is only useful if my sister keeps coming back and benefitting from the app. Gamification efforts we have implemented so far:

  1. Each child earns points for every correct answer, which they can use to customise their own unique Jelly avatar.
  2. Every week, each user is given a weekly summary report, highlighting their progress and how close they are from unlocking new Jelly avatar features.

We've been focused on shipping new features dedicated to solving tangental pain points - e.g. we now have a 'Parents' section in the app, with features such as 'Homework Marker' designed to increase daily usage.

Example early wireframes

Wireframe of the Home & Jelly tabs of the Jelly Tutor app

Example high-fidelity UI refinement

Screenshot of Jelly DashboardScreenshot of Jelly Shop

Results

As of early March 2024. Our metrics: 

  • 650+ users
  • 25,000+ questions answered (19,500+ answered correctly!)
  • 200+ challenges completed by our most active users

All with £0 spent on marketing!

Hobbies

Noise Complaint Logo
2019-present

(Not a product that solves a real problem, but rather a creative outlet that has let me develop a wide range of skills.)

Key skills

Brand Design
Marketing
Flyer Design
Merch Design
Video Editing

Key tools

Figma
Adobe Photoshop
Adobe Illustrator
Final Cut Pro X

Summary

Noise Complaint started as a DJ & production duo, with my partner in crime, Thomas Lopez, when we were living as students in London.

Focusing on showcasing the best of underground House & Techno, we have produced songs, thrown events (under the brand 'Loose Morals') and organised charity fundraising parties in Manchester, Edinburgh & Glasgow.

Example designs

Poster Design for a Loose Morals event at XLR on 9th June 2023Poster Design for a Loose Morals event at XLR on 1st December 2023

Results

  • 5+ sold out events
  • 1,200+ tickets sold
  • £1,000+ raised for charity

Education

UCL Logo
2017-2020

BSc Management Science, Design & Intelligent Systems.

I graduated First-Class Honours, with the highest grade in cohort (81).

Other

Google LogoJPMorgan Logo
2019

I undertook two internships in 2019.

The first was Product Management role inside the Digital Transformation team at JPMorgan London.

The other was the Building Opportunities and Leadership Development (BOLD) program at Google Dublin.

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